[ad_2]
NEW YORK, May 12, 2022 /PRNewswire/ — The “E-Sports Market by Geographic (APAC, Europe, North America, South America, MEA, APAC, Europe, North America, South America, and MEA) – Forecast and Analysis 2021-2025” report has been added to Technavio’s offering. With ISO 9001:2015 certification, Technavio has been proudly partnering with more than 100 Fortune 500 companies for over 16 years. The e-sports market potential growth difference will be USD 2058.18 mn between 2020 and 2025.
For more insights related to market dynamics, Read our Sample Report
Vendor Insights
The market is fragmented, and the vendors are deploying growth strategies such as to compete in the market. The report analyzes the market’s competitive landscape and offers information on several market vendors, including:
Find additional highlights on the growth strategies adopted by vendors and their product offerings, Read a Sample Report.
Geographical Market Analysis
APAC will provide maximum growth opportunities in the e-sports market during the forecast period. According to our research, the region will contribute 43% of the global market growth during the forecast period. The prominent growth of the market in APAC can be mainly attributed to the increased introduction of global brands and products in the market, the rising adoption of online gaming, the growing knowledge and awareness of e-sports and their popularity among millennials, and the development of the gaming industry.
Know more about this market’s geographical distribution along with a detailed analysis of the top regions. View our Report Snapshot
Key Segment Analysis
The MOBA segment will have significant market share growth during the forecast period. MOBA is a game in which teams of individual players control characters and then compete against another team of individual players. Smite, Heroes of the Storm, and League of Legends are popular MOBA games in the global e-sports market.
View our Sample: to know additional highlights and key points on various market segments and their impact in coming years.
Key Market Drivers & Challenges:
Branding through e-sports is driving the global e-sports market growth. Sponsoring an e-sports event is one of the successful branding techniques. Successful brand promotion can provide new revenue opportunities for e-sports events and, in turn, drive the global e-sports market. HTC Corp, Twitch, Intel, Adidas AG, Vodafone Plc, The Coca-Cola Co., and Mercedes-Benz are some of the top sponsors of e-sports events. For instance, in May 2021, Over Active Media entered into a multi-year partnership with the Red Bull Gaming Studio.
The growing cost of game development will challenge the growth of the global e-sports market. The demand for various quality enhancements and innovations in game content has increased the cost of game development. Developers need to hire specialized artists for art designing in games, further augmenting production costs. The increasing game development cost is resulting in the high cost for the game franchise, thus creating a challenge for the global e-sports market.
Download a report sample for highlights on market drivers & challenges impacting the market.
Customize Your Report
Don’t miss out on the opportunity to speak to our analyst and know more insights about this market report. Our analysts can also help you customize this report according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time.
We offer customization at the time of purchase. Speak to our Analyst now!
Related Reports:
Arcade Gaming Market by End-user, Type, Genre, and Geography – Forecast and Analysis 2022-2026
Lottery Market by Type, Platform, and Geography – Forecast and Analysis 2022-2026
Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum & CAGR |
Decelerate at a CAGR of 18.22% |
Market growth 2021-2025 |
USD 2058.18 million |
Market structure |
Fragmented |
YoY growth (%) |
22.12 |
Regional analysis |
APAC, Europe, North America, South America, MEA, APAC, Europe, North America, South America, and MEA |
Performing market contribution |
APAC at 43% |
Key consumer countries |
US, China, Germany, Japan, and UK |
Competitive landscape |
Leading companies, Competitive strategies, Consumer engagement scope |
Key companies profiled |
Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc., Gfinity plc, Intergalactic Gaming Ltd., Modern Times Group MTG AB, Nintendo Co. Ltd., Take-Two Interactive Software Inc., Tencent Holdings Ltd., and Valve Corp. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Five Forces Analysis
5 Market Segmentation by Game genre
6 Market Segmentation by Revenue stream
7 Customer landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Vendor Landscape
11 Vendor Analysis
12 Appendix
About Us:
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
SOURCE Technavio
Source link
[ad_2]
The content is by PR Newswire. Headlines of Today Media is not responsible for the content provided or any links related to this content. Headlines of Today Media is not responsible for the correctness, topicality or the quality of the content.
[ad_2]
[ad_1] Nørresundby, 26 April 2024Announcement no. 23/2024 The Board of Directors of RTX has, cf. company announcement no. 20/2023 dated…
[ad_1] Gyroscope Global Market Report 2024 – Market Size, Trends, And Global Forecast 2024-2033 The Business Research Company's Gyroscope Global…
[ad_1] ODISHA, India, and LOS ANGELES, Calif., April 25, 2024 (SEND2PRESS NEWSWIRE) — In the 1880s, to call attention to…
In support of Hong Kong's new mega tourism and commerce drive, Alipay+ now enables users of 14 leading overseas mobile…
[ad_2] TOKYO, April 26, 2024 /PRNewswire/ -- KLab Inc. announced that its hit 3D action game Bleach: Brave Souls has…
[ad_1] CALGARY, Alberta, April 24, 2024 (GLOBE NEWSWIRE) -- The Board of Directors of TransAlta Corporation (TSX: TA) (NYSE: TAC)…